The tooltip ismisleading as the first damage bonus is already active when you are right on top of the monster. Every upgrade will increase the damage by another 0.08% per stack up to a maximum of 80% total. You can level this Gem all the way up to rank 150. Increases damage by 4% multiplicatively for every 10 yards between the player (pet damage is also based on the player-monster distance) and the enemy hit. The secondary effect increases damage against Rift Guardians and Act Bosses by 25% multiplicatively. The stacks are additive with themselves and multiplicative with all other damage bonuses. Every upgrade will increase the damage gain by 0.01% up to a maximum of 2.30% per stack. You can level this Legendary Gem all the way up to rank 150. Control-impairing effects are: Fear, Stun, Freeze, Chill, Knockback, Immobilize and Slow including the Rank 25 effect of this Gem, making it proc itself in a 15 yard radius.Įach attack you perform against an enemy increases the damage it takes from your attacks by 0.80%. Every upgrade will increase the damage gain by 0.3% up to a maximum of 60% total. This is the most commonly used damage Legendary Gem, increasing your damage by 15% multiplicatively against enemies under the effect of control-impairing effects. Bane of the Trapped Bane of the Stricken Zei’s Stone of Vengeance Taeguk Gem of Ease
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